2100 Crossway Ln, Holly Springs, NC

Course catalog

STEAM Programs

Introduction to Drones: Take Flight! (K-2nd)

Students will be introduced to drones. Students will experience how flight occurs and what is necessary for animals and objects to take flight.

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Course Description

Students will be introduced to drones. Students will experience how flight occurs and what is necessary for animals and objects to take flight.

Level One

Students will explore gravity and the effects it has on objects and actions

Students learn about the main principles of flight.

Students will be able to explain the cause and effect of air pressure on movement.

Students will explore the concept of push and pull. They will focus on how the two interact and relate to flight

Students will be introduced to the drone. Students will learn the importance of safety and proper handling of drones.

Level Two

Students will further investigate push and pull. They will also experiment with the cause and effect that different forces have on the Scoot drone.

Students will read/hear a short story about a problem in the future. They will work together to design a concept for a drone that delivers pizzas. They will draw a model and generate ideas.

Students will explore flight. Students will identify the parts of a plane and create a flying model.

Students will compare how bees and drones fly. Students will fly a Scoot drone to simulate a bee’s waggle dance.

Students will select a photography subject and fly a drone to take a bird’s eye view of the subject. The art lesson will focus on perspective drawing, where you will create a drawing of the subject based on the photograph and overhead view.

Standards Supported in Level I & II

NGSS

K-PS2-1 Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

K-PS2-2 Pushes and pulls can have different strengths and directions.

K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.

1-LS1-1 Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

2-PS1-2 Simple tests can be designed to gather evidence to support or refute student ideas about causes.

2-PS1-4 Cause and Effect events have causes that generate observable patterns.

Schedule

Program Date Time Level

Drones: K-2 Week 1 Saturday, November 13, 2021 10am-11am Level 1

Drones: K-2 Week 2 Saturday, November 20, 2021 10am-11am Level 1

Drones: K-2 Week 3 Saturday, December 4, 2021 10am-11am Level 1

Drones: K-2 Week 4 Saturday, December 11, 2021 10am-11am Level 1

Drones: K-2 Week 5 Saturday, December 18, 2021 10am-11am Level 1

Drones: K-2 Week 6 Saturday, January 8, 2022 10am-11am Level 1

Drones: K-2 Week 7 Saturday, January 15, 2022 10am-11am Level 2

Drones: K-2 Week 8 Saturday, January 22, 2022 10am-11am Level 2

Drones: K-2 Week 9 Saturday, January 29, 2022 10am-11am Level 2

Drones: K-2 Week 10 Saturday, February 5, 2022 10am-11am Level 2

Drones: K-2 Week 11 Saturday, February 12, 2022 10am-11am Level 2

Drones: K-2 Week 12 Saturday, February 19, 2022 10am-11am Level 2

Questions

About this course.

What grades is Introduction to Drones: Take Flight! (K-2nd) for?

Introduction to Drones: Take Flight! (K-2nd) is designed for K-2nd.

How much does Introduction to Drones: Take Flight! (K-2nd) cost?

Pricing for Introduction to Drones: Take Flight! (K-2nd) is confirmed at your free consultation, so the plan matches what your student actually needs.

Where does Introduction to Drones: Take Flight! (K-2nd) run?

At the Resource Room learning center, 2100 Crossway Ln, Holly Springs, NC. We serve Holly Springs, Apex, Cary, Fuquay-Varina and the greater Raleigh area.

What program is Introduction to Drones: Take Flight! (K-2nd) part of?

It runs inside Track-Out, Summer & Teacher-Workday Camps. Full weeks and single days for grades K-6, on every Wake County track. Hands-on science, LEGO robotics, coding, nature and creative building.

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